This post-process shader was developed for my degree project with the goal of producing a cozy, relaxed visual experience.
Combining several shaders, such as an outline shader, a toon shader, and a Kuwahara filter(with the help of the tutorials of Matthijs Verkuijlen), allowed me to accomplish this. To further improve the overall appearance, I also added a paper texture overlay. As a final touch, I integrated a volumetric fog, adding an extra layer of depth.
Parametrable Shader
Changing ambiance using only one simple blueprint of a background sphere