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Cartoon Shader

This post-process shader was developed for my degree project with the goal of producing a cozy, relaxed visual experience.
Combining several shaders, such as an outline shader, a toon shader, and a Kuwahara filter(with the help of the tutorials of Matthijs Verkuijlen), allowed me to accomplish this. To further improve the overall appearance, I also added a paper texture overlay. As a final touch, I integrated a volumetric fog, adding an extra layer of depth.

Parametrable Shader

Changing ambiance using only one simple blueprint of a background sphere

Final Render

Final Render

Style_1(more non-linear blurred)

Style_1(more non-linear blurred)

Style_2(more foggy)

Style_2(more foggy)

Style_3(less blurred)

Style_3(less blurred)

Style_4(with a lot of fog)

Style_4(with a lot of fog)

Style_5(thicker outline)

Style_5(thicker outline)

Metals in toon shader

Metals in toon shader

In game costs

In game costs