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Stylized Crystal Houdini&UE5

I created some stylized crystals 100% procedural for my graduate project.
I used Houdini to generate all the shapes and assemble them into clusters. The UV and textures are also done in Houdini.
I packed all the grayscale textures using Designer to optimize.
Finally, I created a simple shader in UE to achieve the crystal-like effect. The colors will vary depending on the object's position, and a reflection effect has also been added.

In-game Render (with the post process shader I've created before)

In-game Render (with the post process shader I've created before)

In-game Render (with the post process shader I've created before)

In-game Render (with the post process shader I've created before)

Color variation based on positions

Shader Parameters

Crystal Shader

Crystal Shader

Houdini Nodes

Houdini Nodes